Wednesday, 19 October 2011

Models

The Hypodermic Needle Model

The hypodermic needlec (syringe) model is a model of communications suggesting that an intended message is directly received and wholly accepted by the receiver. The model is rooted in 1930s behaviorism and is largely considered obsolete today.In short this theory suggests that if someone see's something in the media they will take in the message and / or replicate actions based on this. The ideas are 'syringed' straight into your head.
The "Hypodermic Needle Theory" of direct influence effects was not as widely accepted by scholars as many books on mass communication indicate. The Hypodermic needle theory was not based on empirical findings from research but rather on assumptions of the time about human nature. People were assumed to be "uniformly controlled by their biologically based 'instincts' and that they react more or less uniformly to whatever 'stimuli' came along".

Two-step flow

Also known as the Multistep Flow Model is a theory based on a 1940's study on social influence that states that media effects are indirectly established through the personal influence of opinion leaders. The majority of people receive much of their information and are influenced by the media secondhand, through the personal influence of opinion leaders

Uses and Gratifications model

With the rise of mass media in the last century, critics worried that its power could destroy freedom through manipulating consumers. Different approaches to the study of mass media offer support or fail to offer support for these fears.

Uses and Gratifications Theory is a popular approach to understanding mass communication. The theory places more focus on the consumer, or audience, instead of the actual message itself by asking “what people do with media” rather than “what media does to people” (Katz, 1959) . It assumes that members of the audience are not passive but take an active role in interpreting and integrating media into their own lives. The theory also holds that audiences are responsible for choosing media to meet their needs.


( information sourced from wiki)

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